/*
 ------------------------------------------------------------------------------
 Copyright (C) 2013 Eternal Games.

 This file is part of the EternalTech source code.

 The EternalTech source code is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2 of the License, or (at your
 option) any later version.

 The EternalTech source code is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 more details.

 You should have received a copy of the GNU General Public License along with
 the EternalTech source code; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 ------------------------------------------------------------------------------
*/


//
// cg_clip.cpp - ...
//


#include "cg_local.h"


/*
 ==================
 
 ==================
*/
void CG_AddClipEntity (entity_t *entity, clipModel_t *clipModel, int contents, const glqBounds &bounds){

}

/*
 ==================
 
 ==================
*/
int CG_Contents (const glqVec3 &point, const glqBounds &bounds, int contentMask, bool skipAnimations, int passEntityNum){

	return 0;
}

/*
 ==================
 
 ==================
*/
void CG_Trace (const glqVec3 &start, const glqVec3 &end, const glqBounds &bounds, int contentMask, bool skipAnimations, int passEntityNum, trace_t *trace){

}